Google UAC Core Requirements

File Size Limit 1MB (<40 files required)
Output .HTML
Orientation Portrait and Landscape

Delivered file should be a .zip file containing all the assets and CSS/JS/HTML files

The unit should support the following sizes:

    • 320×480 (portrait)
    • 480×320 (landscape)

No external resources allowed

The .zip file can only contain the following file types. No videos are allowed in the .zip file: HTML, CSS, JS, GIF, PNG, JPG, JPEG, SVG

How to Publish from Studio

  1. In Studio, open the project you want to publish and click Publish in the top right corner. 
    Studio starts checking the project output quality based on the file size limits and, if necessary, compresses the video assets to meet the limit.
  2. If needed, do any of the following:
    1. To preview the video output on desktop, click Preview. 
    2. To preview the video output on your device, click Connect.
    3. To view the asset file size information, click View Details.
    4. If the file size exceeds the limit or the output quality is below your expectations, make the appropriate changes to your assets. For example, compress the image assets or reduce the number of video assets in the project, and try again. See also File Preparation, if needed.
  3. In the Export for list, select Google UAC.
  4. If you want to rename your project file, enter a new Project Name without using any special characters.
  5. Click Generate File.

Studio generates the HTML5 file and automatically saves it to your Downloads directory, from which you can load the file to your device for testing.

Congratulations! You have now successfully created and exported your project. Great work!

Tip: To access your downloaded output file later without going through the publishing process again, thus saving your allowed outputs, just click Retrieve My File.

Google UAC QA and File Upload

In order to test on Google UAC, you will need to upload the .zip file from Studio to Google’s HTML5 Validator Tool and review the results. Once you have passed testing, use Google’s self-serve ads dashboard to upload your playable.

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Updated August 15, 2019