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Gestures are invisible layers added to a scene that indicate where on the screen the user is required to perform a specific type of interaction, such as tapping, swiping, and so on. Typically, all user interactions in a demo are immediately followed by a transition to another scene and/or an action. 

Below is a list of gestures that you can add to a Gesture Area in a scene. Some of these gestures are simple like tapping or swiping up or down. Others are more complex, like Angle and Path that allow you to create diagonal or multi-directional swipes respectively. Triggers may be also viewed as an advanced type of gesture.

Tip: You can also use Button elements for certain tap gestures with predefined functionality, such as Go to Scene, App Store, Replay, Close, Open URL, and Android Share Button. See Add Buttons and URLs.

To specify the desired type of gesture, select a Gesture element in the Layers panel or its bounding box on the canvas. Then go to Properties > Add Gesture to Area and make the desired selection. See also Add Gestures.

Note: The image below is for illustration purposes only. Even though you can add more than one gesture type to the same area, you wouldn’t normally add all of them at once.

 

Gesture type

Activates an action after users do this on the screen

Tap

Touch the indicated area with a finger and lift the finger.

Touch Down

Simply touch the indicated area.

Long Press

Touch and hold the indicated area for an extended period of time.

Swipe Left / Right / Up / Down

Move a finger left, right, up, or down across the screen.

Path Mode

Moves a finger swiping in multiple directions with a series of predefined stop points. At each point, a transition to different scenes occurs until the user lifts the finger. For details, see Multi-Directional Swipes.

Angle Mode

Moves a finger swiping diagonally within a predefined sector. For details, see Diagonal Swipes.

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Updated June 27, 2019
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