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This scrollable panel is located in the bottom-left corner of your workspace. It allows you to add the following areas with predefined functionality on the screen.

Drag the desired element to the canvas, resize its area as needed, and define the element properties in the Properties panel on the right. All elements added to the scene are displayed in the Layers panel on the left.

Here’s a list of predefined elements in Studio.

Note: Button elements are essentially special kinds of tap gestures with predefined functionality. For details on how to add Button elements and define their properties, see Add Buttons and URLs and Button Properties.

Gesture Area

Use to define a custom gesture recognition area in the selected scene where you can add a user interaction (gesture) to transition to another scene or perform advanced logic, for example, using triggers.

For details about gestures, their properties, and how to add them, see GesturesGesture Properties, and Add Gestures

Text Area

Use to add custom text to be displayed on the screen, for example, when using counters to display numeric data, such as game score. After initially defining the Text element properties, you can use the Text actions to update the text as needed.

Container

Use to add an area in which you can group/nest multiple elements together, for example, to combine image assets with the button elements listed below.

For details about containers and how to use them, see Containers and Add Buttons with Containers.

Go to Scene Button

Use to define an area on the screen where the user can tap to go to a specific scene in the demo, for example, to choose a different character to continue a game. 

App Store Button

Use to define an area on the screen where the user can tap to go to the Store to download the app. 

Replay Button

Use to define an area on the screen where the user can tap to replay the demo from a specific scene, typically from the beginning. 

Note: This button is very similar to the Go to Scene Button, except it tracks how many times the user replayed the experience.

If you want to actively track the number of replays, for example, to set a limit, use a gesture with conditional logic instead. See also Counters.

Close Button

Use to define an area on the screen where the user can tap to close the demo. 

Open URL Button

Use to define an area on the screen where the user can tap to open the Web page specified by the URL. 

Android Share Button

Use to define an area on the screen where the user can tap to share a link to the demo in Google Play Store with a default message that you can customize as needed in the Properties panel. 

Note: This button works only on Android devices for Google Play Instant Apps that are published in Google Play Store.

Updated May 14, 2019
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