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Assets Panel


This scrollable panel is located in the bottom-left corner of your workspace. It allows you to import your media asset files that you have prepared for the demo and then drag individual assets to each scene in Canvas View.

Three of the supported media asset types are indicated by their respective icons: video, image, font. Audio files may be set as music or sound effects as explained below.

Add assets

Click to select and import individual or multiple media assets to the project. Each asset you add to a scene is automatically displayed in the Events & Actions panel, except for images, which are added as layers.

Tip: You can also add your assets by dragging them from the Finder window to Studio.

Replace assets 

Right click on the asset you would like to replace and select Replace. The Finder window will appear. Select the new asset that will be replacing the existing one. 


Important: Existing assets can only be replaced with assets of the same file type.


Remove assets

Right click on the asset you would like to remove and select Delete. You may also multi-select by holding down Shift and selecting the assets to remove. 


Type any part of the name of the file you need to find in the list, including the file extension. To clear, press x.

Sort assets

Click a column heading to sort the list of assets by their type, name, or file size accordingly. The sorting order, if used, is indicated by an arrow next to the column heading. See also Supported File Types and File Preparation Guidelines.

Filter assets

Click the to filter assets by usage, type, or size. Multiple filters may be used at once. Click Reset to clear the selected filters. 

Asset usage

The blue dot to the right of each asset indicates that it is currently being used in your project. You may also filter assets by Used/Unused to easily see which ones have or have not been added to your canvas. 


Video files that display the sections of the game or other app you have identified and recorded for your demo. These files provide the visual background in each scene of the demo, with other content placed on top of the video. See also Elements and Layers.


Note: When uploading video files, you will be prompted to automatically create scenes using the video assets. See Working With Scenes for more information.


Static images that can be placed over the video, typically as buttons or other interactive elements that are added as layers in combination with the container and button elements, for example, as calls-to-action buttons. It is best practice, however, to have images “baked” in video assets.

Sound Effect

Short audio files used for sound effects, typically to accompany user interactions.


Longer in length audio files used for background music that are typically added to Splash Screen scenes and are set to loop throughout the entire demo.


Important: All audio files are initially set as sound effects by default. To set an audio file as background music, right-click the file and select Change to background music.


Font files to be used for any text that you add dynamically to the demo using the Text Area element. You can also add these files using the Font in the Text Properties.

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