← BACK

This scrollable panel is located in the bottom-left corner of your workspace. It allows you to import your media asset files that you have prepared for the demo and then drag individual assets to each scene in Canvas View.

Three of the supported media asset types are indicated by their respective icons: video, image, font. Audio files may be set as music or sound effects as explained below.

Add assets

Click to select and import individual or multiple media assets to the project. Each asset you add to a scene is automatically displayed in the Events & Actions panel, except for images, which are added as layers.

Tip: You can also add your assets by dragging them from the Finder window to Studio.

Search

Type any part of the name of the file you need to find in the list, including the file extension. To clear, press x.

Type / Name / Size

Click a column heading to sort the list of assets by their type, name, or file size accordingly. The sorting order, if used, is indicated by an arrow next to the column heading. See also Supported File Types and File Preparation Guidelines.

Video

Video files that display the sections of the game or other app you have identified and recorded for your demo. These files provide the visual background in each scene of the demo, with other content placed on top of the video. See also Elements and Layers.

Image

Static images that can be placed over the video, typically as buttons or other interactive elements that are added as layers in combination with the container and button elements, for example, as calls-to-action buttons. It is best practice, however, to have images “baked” in video assets.

Sound Effect

Short audio files used for sound effects, typically to accompany user interactions.

Music

Longer in length audio files used for background music that are typically added to Splash Screen scenes and are set to loop throughout the entire demo.

 

Important: All audio files are initially set as sound effects by default. To set an audio file as background music, right-click the file and select Change to background music.

Font

Font files to be used for any text that you add dynamically to the demo using the Text Area element. You can also add these files using the Font in the Text Properties.

Delete

Click to delete the asset.

To delete multiple scenes, use Shift+click to select them and press Delete. 

Updated May 02, 2019
Tags: